Research Overview

After graduating from undergrad, I spent some time abroad and working for the children's museum in Milwaukee but knew that I wanted to end up in grad school. Teaching and sharing knowledge has always been important to me and so once I entered grad school I wanted to dedicate myself to doing academic research. Some of these are class projects that were done, so I would hesitate to consider articles posted here as peer reviewed but I do believe the work that was done on them was good and that people may be interested in some of the projects I did. There are also links to the research lab I worked in and the project I lead, those articles should all be peer reviewed to some extent. 

 
 
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DYN Minecraft research project

Role: Project Lead

 The DYN Minecraft Research Project seeks to utilize Minecraft’s almost unparalleled success and popularity with children to find ways of increasing accessibility to computationally relevant content. 

 
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Creating a Taxonomy of Shared and Collaborative Spaces

 Makerspaces and shared working spaces have gained in popularity over the past decade as people have worked to organize these spaces around their interests. Recently more public centers have begun building their own spaces to capitalize on the perceived benefits that the DIY and Maker culture affords. This study seeks to create a taxonomy of the different types of spaces thatexist, what their models are, who utilizes them, and why. With this taxonomy future studies will be better able to discuss the models for collaborative spaces that they are examining. 

 
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Building a local community

A challenging aspect of moving to a new neighborhood is developing a sense of community. Individuals who move to new neighborhoods sometimes experience difficulty getting to know those who live around them. The goal of our research was to better understand our participants’ methods for meeting people and growing their relationships. We also sought to identify problems experienced as people integrate into a new neighborhood.

 
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Remote Studies: An Effective Modern Day Solution for
Running Usability Tests

A decade after Andreasen empirically showed the effectiveness of remote usability studies, the feasibility of running such studies has grown exponentially. The magnitude of multimedia communication options has made it so that running traditional studies may effectively prove to be a more expensive and time-consuming endeavor for virtually all traditional WIMP interfaces.

 
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Does travel between timezones have any effect on professional baseball

A study about sleep cycles found that there were improvements in pattern recognition, reaction speed, and muscle contraction strength during a peak performance window of a human's biological cycle. We sought to investigate if travel between time zones had any effect on a game’s outcome due to this biological performance peak. We chose Major League Baseball to study this effect as they play the most games a year with the shortest duration between games.

 
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Tangible User Interfaces, a Brief Walkthrough

TUIs have been around quite some time. It could be said that they came well before the GUI as it might be hard to argue against the tangible interaction of a knob or slider moved on the large mainframes of the early computing age. Largely the CLI (Command Line Interface) and GUI (Graphic User Interface) were logical and necessary improvements over the teletype, punch card, and other physical methods used to program and communicate with computers.

 
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Common Obstacles New Users Face with Unfamiliar Software

Consistency really matters, proper feedback is instrumental to the success of the users. A users familiarity with certain icons and their typical functions need to be followed or their expectations will not be met and the resulting mistakes can lead the users to either give up in frustration or make them feel dumb, neither of which are ideal for software developers and even more so entry level software that is supposed to be user friendly.